Use Divine hymn when your entire party suffers great damage, and always taking into account the use of healing CDs by your companions.
If you need to reinforce this healing, first use a charge of Light of T'uure (active ability of a golden trait of our artifact) and then Holy Word: Serenity (I recommend using this combination on tanks, which will be the ones with the most life and is more difficult to lift).
Use Holy word: serenity when there is excessively high damage on a target (its health is below 50%).
Use Sacred word: sanctify when there is a group of more than 6 people together who take a moderate or large amount of damage.
Use Heal to heal a single target when there is not much damage or when you need to regenerate mana, and Flash healing when the damage is greater, as you see that your mana allows it.
If you carry the Prayer talent, this ability will automatically be applied to several of your teammates upon receiving Prayer of Mending.
Use Prayer of relief whenever available.
Useful to have more mobility or to help other members of the group with mobility.
Angelica feather (talent): increases the movement speed of anyone who passes over the feather.
Levitate- Allows you or any ally to float, allowing you to hover over water or fall slowly from great heights.
Useful to relocate someone in a bad position.
Jump of faith- You lure a player to your location.
Holy word: condemnation deals a large amount of damage and incapacitates the target.
Punishment deals moderate damage, reduces the cooldown of Holy Word: convicts and absorbs an amount of damage taken.
Desperate prayer: Heals you for 30% and increases your maximum life.
Symbol of hope (talent) allows all healers in a group to cast spells without expending mana for 12 sec.
Apotheosis (Talent): Serendipity effect and cost of your Holy Words are doubled.
Guardian spirit- Increases healing on a target and prevents it from dying.
Divine hymn: Heals all party members for a large amount and increases healing for the next 8 seconds.
The amount of healing will depend directly on the mastery that we have.
Light echo: Your direct heals provide additional healing for 6 seconds.
Smite reduces the cooldown of Holy Word by 6s: Doom (damage abilities).
Joint Heal takes a 3 second cooldown on both Holy Words.
Prayer of Healing reduces the cooldown of Holy Word: Sanctify (heals in area) by 6 sec.
Heal and Flash Heal reduce the cooldown of Holy Word: Serenity by 6 sec (heals 1 target).
Serendipity: is a passive ability that reduces the cooldown of your holy words (which is 1 min by default) when using certain skills:.
Redeeming spirit: When you die, you transform into a spirit for 15 seconds, and you can continue to heal your allies without expending mana but without being able to move.
Halo (Talent): Heals in area (30m) that also deals damage.
Healing circle (Talent): Heals all members at 15m in area.
Has a 1 minute cooldown that can be reduced thanks to Serendipity.
Sacred word: sanctify: Powerful heal in area (10m) to 6 allies.
Holy word: serenity powerful heals a target.
Light of T'uure (active ability of a golden trait of our artifact) instantly heals a target and increases healing on it by 25% for 10 seconds.
Joint healing (Talent): Heals the target, the priest, and a third target within 20m.
Prayer of Healing- Heals the target and 4 nearby players within 40m.
Prayer of relief- Heal an ally when they take damage and then jump to another player, up to 5 times.
Renovate- cures a small amount instantly and then over time (HoT).
Flash healing- A quick heal but it takes more mana.
Heal- A slow heal that uses little mana.
Priests are spiritually committed and express their unwavering faith by serving the people.